1 - Installing the Mod List

These pages detail the steps you need to take to prepare your Skyrim installation, and install Wabbajack/the mod list.

1.1 - Profiles and System Specifications

Profiles

With this modlist, you have the option to choose between the three different Mod Organizer Profiles. Each of these profiles provide a different level of performance.

By default. the list uses the “Refined” profile. The other two profiles are “Refined - Performance” and “Refined - Ultra”. If you are able to use the “Refined - Ultra” profile, you will have the best visual experience the list can offer.

Below is a list of the differences between these three profiles

ProfileShadersRulesTree LODUsing Grass LOD
Refined (The default profile)ENBHigh3DNO
Refined - UltraENBHigh3DYES
Refined - PerformanceCommunity ShadersMedium2DNO

You can use either profile, and you can switch between them at any time. To do so, click the “Profile” dropdown menu at the top of the left pane in Mod Organizer 2, and select your desired profile. Note that any changes made in one profile will not reflect in the others.

Note that if you decide to use the “Refined - Performance” profile/use Community Shaders, the game will take a small amount of time to generate and cache the shaders on the first launch of the game. This will only happen once. The “Refined - Performance” profile will perform much better than the default profile, at the cost of visuals.

Page File Configuration

This mod list is quite large, and consumes quite a bit of memory (RAM) while running. Due to the way Skyrim’s engine works, there are times where the engine itself is unable to allocate more of your actual dedicated memory (RAM), leading to crashes. We can resolve this by manually defining a larger “Page File” for Windows/Skyrim to use. A Page File is space/a file on one of your disk drives (preferably an SSD) that can be used in place of memory when there is not enough dedicated memory available. Follow the below steps to set up and configure your page file.

Note: These steps were taken almost directly from this page, with a few changes.

  1. In the Taskbar Search, type “Advanced System“. You will see View Advanced System Settings. Click on it. Or you can navigate to it via the Control Panel (Search “Advanced Settings” in the search box and then click View advanced system settings under the System option)
  2. In System Properties, click the Advanced tab
  3. In the Performance section click the Settings button
  4. Performance Options will open. Click Advanced tab
  5. Here, under Virtual memory, select Change
  6. Uncheck “Automatically manage paging file size for all drives” at the top.
  7. Highlight your Windows system drive. This should be an SSD!
  8. Select Custom size
  9. Change the Initial size value to 40960 and the Maximum size value to 40960
  10. Click Set
  11. Finally, Click Apply/OK all the way.

The values above are what I use on my computer. I do not recommend you use any more than that.

System Specifications

You should absolutely have Skyrim and this mod list installed onto an SSD, and they should be on the same SSD. Using a HDD will induce lower framerates, stutters, and possibly other issues related to stability. If you have no choice, the list will function to a degree, but your experience will be heavily degraded.

Skyrim is very heavy on processors, and also happens to not make use of all available processor cores. This means that processors that are designed with a lot of lower power cores may have trouble running the game/this list. Generally, anything above 3GHz should be fine but I can’t guarantee it. With my hardware, I have no CPU bottleneck whatsoever.

When this mod list was made, I had a GTX 980. In November 2023, I upgraded to a RTX 4070. The below section will start with my initial report on the performance with the 980. The “Ultra” preset did not exist while I had the 980. Afterwards, I will describe the performance with the 4070 across all profiles. Please use these as a guideline to see if you are able to run this mod list based on the information after the specification tables. I can make no guarantees, as certain hardware configurations may result in bottlenecks or other issues.


CategoryMy Old Specs
CPUIntel i7-9700K Boost Clock to 4.7GHz
GPUNVIDIA GTX 980 4GB
Memory32GB 3200MHz
StorageWD Blue SATA SSD

NOTE: The “Refined - Ultra” profile will NOT run well with a GPU equivelent to a GTX 980

When running this mod list with the default “Refined” profile, my FPS is 60 in 99% of interior spaces, and will dip into ~30-40 in heavy outdoor areas (such as The Rift). When VRAM caps are reached, which occurs often with my hardware, I can experience large stutters momentarily that can bring me down to ~20 FPS.

If you have worse specifications than the below or cannot deal with the performance described above, you can switch to the “Refined - Performance” profile within Mod Organizer 2, to use Community Shaders instead of ENB, and utilize a less intensive DynDOLOD preset.

If I play the list with the “Refined - Performance” profile, nearly all performance issues described in this page are gone. What remains is large stutters momentarily that can bring me down to ~30 FPS, due to VRAM limits being reached. These usually only occur after a long play session, and go away for about 30 minutes at a time.

I also recommend 6GB of VRAM, however as shown above it is possible to run this list with 4GB of VRAM. When doing so, you may be exposed to occasional VRAM related stuttering and FPS drops during extremely heavy moments, or rarely crashes. In my experience, I am able to play 3+ hour long sessions on this list with no crashes, only very rarely do these crashes occur. You will know it is a GPU related crash if your crash logs reference a nvwgf2umx.dll (with NVIDIA Graphics Cards).

Again, I HIGHLY recommend that you have 6GB of VRAM when running this list. It will make for a better time overall, but you absolutely can use less.


CategoryMy Current Specs
CPUIntel i7-9700K Boost Clock to 4.7GHz
GPUNVIDIA GTX 4070 12GB
Memory32GB 3200MHz
StorageWD Blue SATA SSD

When running this mod list with the default “Refined” profile, my FPS is 60 in 99% of locations in the game world. There are very few instances that will drop the framerate for small moments, such as extremely intensive fights where many effects are going on or heavily scripted moments. General gameplay is extremely smooth, and stuttering or sudden FPS drops are near non existent.

Using the “Refined - Performance” profile is not necessary with a 4070, though you can of course use either profile.

The “Refined - Ultra” profile runs at 60 FPS in all interiors, and in most places in the game world. Looking out over locations such as the Whiterun Tundra can drop the FPS to 35-50 due to the large amount of grass LOD being loaded. Any other locations in the world do not have a noticeable FPS drop. FPS drops in general gameplay are very rare, and not something to note.


As mentioned, there may be certain hardware configurations that could deviate from the above two anecdotes.

NEXT » Installing Skyrim and the Creation Kit

1.2 - Installing Skyrim and the Creation Kit

As with any modlist, it is extremely important that you start with a clean, unmodified installation of Skyrim: Special Edition. This is an extremely vital part of the installation process, do NOT skip this!

This list also requires you to install the Skyrim Special Edition Creation Kit from Steam. The list will fail to install if the Creation Kit is not installed to the Skyrim game folder. To do these things, follow these steps:

Installing Skyrim

  1. In Steam, uninstall Skyrim: Special Edition (Right-click > Manage > Uninstall).

  2. If there are any files leftover in the Skyrim Special Edition game folder (Right-click > Properties… > Local Files > Browse Local Files…), delete them.

  3. Install Skyrim: Special Edition.

  4. In Steam, set Skyrim: Special Edition to update only when opened. (Right-click > Properties… > Updates > Automatic updates > Only update this game when I launch it)

  5. Launch the Skyrim SE from Steam to create any INI or registry entries the game needs. DO NOT CLICK “PLAY” IN THE LAUNCHER! You should NOT be opening the game to the main menu. Immediately exit after the launcher has successfully selected a graphics preset for your hardware. If you launch the game to the main menu and/or initiate the Creation Club downloads that occur, Wabbajack will have errors when installing the list.

Your Skyrim should be updated to the latest version before installing the list, which the above process will ensure. This list runs on Skyrim 1.5.97, but expects your game installation to be updated to the latest version. Do NOT use any downgrade patchers.

This will also ensure that your Skyrim game folder has been completely cleaned of any non-vanilla files, and does not have the additional Anniversary Edition changes. This is very important!

Installing the Creation Kit

  1. Go to the Store tab in the Steam app, search for “Skyrim Special Edition: Creation Kit”, and click the result.

  2. Scroll down, and click the green “Free” button to install the Creation Kit. This will/should be installed to the Skyrim SE game folder.

You now have the Creation Kit installed, which is required to install the list.

NEXT » Wabbajack and Mod-List Installation

1.3 - Wabbajack and Mod-List Installation

Wabbajack Installation

  1. Download the latest Wabbajack Installer .exe. Do not run anything until instructed to do so.

  2. Create a new folder in the root of the drive where you want Wabbajack to be installed. (C:\ will be used as an example, but it can be placed in any drive.) Name this folder “Wabbajack”. Important!: Wabbajack must be placed in a separate folder from where the installation will occur.

  3. Create a second folder called C:\tpfzs. This folder is where everything will be installed. You can also place it where you would like and name it what you would like, but ensure the location you place it in is not under the protection of your Antivirus. or inside the Wabbajack folder you created in step 2.

  4. Ensure that the newly created directory is completely empty.

  5. Ensure that Wabbajack.exe is placed in C:\Wabbajack.

Mod List Installation

  1. Open the Wabbajack.exe you placed in C:\Wabbajack, and wait for it to open. Click the left-most button in the main center area labeled “Browse Mod Lists”

  2. Check the “Show Unofficial Lists” checkbox at the top of the window. Then, search for “Zediious” in the search box. Hover over the filtered “The Phoenix Flavor - Zediious Sprinkles” mod list, and click the Download button. After that has completed, click the Play button that has replaced the Download button.

  3. In the following window, set the Installation Location to C:\tpfzs (or wherever you created that directory). The download location does not need to be set manually unless you have drive space limitations. Downloading to a separate folder is fine (for example, on a HDD), but as before it is recommended that the actual install be placed on a SSD. Important!: Do not install the modlist to your Skyrim SE installation folder OR the folder that Wabbajack.exe is in. Seriously, this is VERY important. If you are at all confused by this, PLEASE reach out on our Discord!

  4. Click Run.

With Nexus Premium

  1. Wabbajack will walk you through logging into the Nexus and authorizing an API key so it can download mods if you have not done so previously.

  2. Let Wabbajack do its thing. This will take usually 2-3 hours at most if you have good internet, but the time to download can take quite a bit of time if you have slower internet speeds.

Without Nexus Premium

  1. Wabbajack will prompt you to click all the needed buttons to download the modlist. Be prepared for this to take a really long time, possibly more than one day. Put on some music or a TV show and make a day of it.

Once complete, Wabbajack will say “Installation complete! You may exit the program.” If it does not, visit our Discord server for assistance. Don’t forget to upload your log file!

If Wabbajack fails to download a particular mod, it means that the mod has likely been removed from the Nexus for a moderation reason. This also means that an update to the mod list is imminent. Feel free to report the problematic mod on Discord, but do not ask other people to share older files as this is a violation of the Nexus ToS.

NEXT » Post-Mod List Install

1.4 - Post-Mod List Install

Please read everything in this section! There are many important things here!

Ensure .NET 5.0 Runtime is installed

This version of .NET is required to launch the game via Mod Organizer. Make sure you have this version installed, even if you already have a newer version.

  1. Visit https://dotnet.microsoft.com/en-us/download/dotnet/5.0/runtime, and use “Download x64” under the “Run desktop apps” section

  2. Run the downloaded executable file, and use “Install”. Make sure this installs successfully.

Launching Mod Organizer 2

  1. Navigate to C:\tpfzs (or wherever you installed the mod list) and open ModOrganizer.exe.

  2. If you don’t have Microsoft VC_Redist installed, you may see an error. You can download the latest versions here: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170. Note that this is separate from the .NET 5.0 runtime downloaded above.

  3. A dialogue will appear and ask if you want to associate Mod Organizer with nxm links. Click Yes.

Check your Overwrite Directory

Occasionally, Wabbajack and/or Rootbuilder can place files that were installed by other mod lists and/or were already in your Skyrim installation folder inside the Overwrite directory for this mod list. This can cause a number of issues, including extremely long loading times or not loading at all. Perform the following steps to ensure this directory is not interfered with by other files.

  1. If you did not perform the steps here, you MUST do so. If you are knowledgeable, you may be able to remove files from this directory that should not be there and then simply verify your game install. If you do not understand this, PLEASE follow the directions in the link above.

  2. In the left pane of Mod Organizer, scroll all the way to the bottom, where you will find an “Overwrite” mod. Double click this.

  3. If you have not run the game yet, this mod/directory should be completely empty. If it is not, double check that you have performed Step 1. If you have, simply select all of the files inside of the Overwrite mod, right click them, and delete.

If you are sure you have performed Step 1, then those file should not be in the Overwrite again. If you find this is not the case, reach out on our Discord.

The only files/directories that should be in the Overwrite mod after launching the game and playing are as follows;

  • NetScriptFramework (if you experience a crash, logs go here)
  • KiLoader
    • Various directories
  • Root
    • enbcache/cache files
    • betacomments.txt
    • d3dx9_42.log
    • imgui.ini
  • ShaderCache/
  • SKSE
    • Plugins
      • IED directory
      • LamasTinyHUD Loadout .ini files
      • Various plugin log files
  • textures
    • PhotoMode directory

Launching the Game

PLEASE READ THIS SECTION! IT WILL PREVENT ISSUES!

The hard part is nearly over. Carry on, the end is in sight!

  1. In Mod Organizer 2, select SKSE from the drop-down menu next to the Run button and click Run. You should ALWAYS run the mod list with the SKSE executable, do NOT use the Skyrim SE executable. You can create a shortcut on your desktop if you wish using the Shortcut button under the Run button.

  2. At this point Mod Organizer will become “Locked”, while the Skyrim executable is running. Under NO circumstances, should you ever click the “Unlock” button while you are playing the game! This includes immediately when it appears. Mod Organizer needs to be in this state for the mod list to launch and work properly. If you do click Unlock, you will more than likely be faced with Infinite Loading Screens, or other issues.

  3. Once Skyrim starts, create a new game. Loading a save from outside this mod list will corrupt that save, do not do this! If you are updating from an existing version of the mod list, read the changelog to ensure that the new version is save-safe.

  4. Create your character, and finalize their race/name.

  5. As soon as you gain control of your character, do nothing. The mods are loading and MCM configurations are being applied. You’ll see a list of mods initializing in the top left of the screen, and you will see popup messages, which you can click OK on. Please, DO NOT do anything until notification messages at the top left have ceased. This may take a bit of time, but be patient. This only needs to happen on the first load into a new game.

  6. Once you see that no more items are appearing in the list in the top left, you can proceed to the next steps.

  7. Make sure you are not looking at the Dragon NPC in the room, and press the F10 key. Select a Body Preset from the menu that appears. If you don’t care about this as a Male character, select Zeroed. You must choose a preset as a Male, as the default proportions given are quite wonky. As a Female character, you can safely ignore this if you wish.

  8. At this point, you should make a save, and reload that save before continuing.

The MCM Settings

First and foremost, you should NEVER change an MCM setting except for Hotkeys without asking in Discord first. There are a very large number of MCM settings that change the experience drastically, or introduce bugs that are alleviated by disabling or enabling that setting. As such, it can quite literally break your game if you change a setting you should not change. Please ask about any non-hotkey MCM settings you wish to change.

On a new game, MCM Recorder will run a custom preset that has been created for this mod list. Most MCM configuration menus will be automatically configured for you, using the needed and recommended settings. Below you will find any mods that may require additional configuration.

Valhalla Combat

ONLY if you decide to change the block key from Duel Wield Parrying SKSE, you will also need to change the block key in the Compatibility section of this mod. Dual Wield Parrying uses a different system to send the blocking action to the game, and Valhalla needs to know which key is initiating this separate action to properly start a timed block. If you are not rebinding your block key, you do not need to worry about this.

Take Note of any Current Bugs

Take a look at our full current issue tracker here; https://github.com/zediious/tpfz-sprinkles/issues.

Issues that are very frequent and/or effect the experience as a whole will be pinned at the top of the issue tracker. It will be valuable for you to check the others as well to confirm what you may need to look out for in the current version.

Make sure to report any bugs/issues or anything remotely odd on our issue tracker! If an issue already exists for what you’re finding, most certainly add a comment expressing that you are seeing the issue as well. Reporting issues you find helps to make this mod list better for everyone :)

Final Thoughts & Best Practices

  • Endorse the mods that have been downloaded by this list! Without the mod authors, the list could not exist. You definitely don’t have to click endorse 1500+ times in one day, but check your Nexus download history every once in a while and spend some time endorsing these mods. Wabbajack has made it incredibly easy to get the mods downloaded, but the authors deserve some commendation for their work, in my opinion. Follow this link to get to your download history!

  • The Notable Mods sections in the Wiki sidebar contains a full-detailed breakdown of all the important mods in this list. This section is still a WIP, and many sections only contain stubs with the mod name. Make sure to check it out after you have read the Mandatory Reading section! You can also use “Full Mod List” in the “Other List Information” tab to view the full mod list at Load Order Library.

  • When launching the game through Mod Organizer, NEVER click the “Unlock” button on the small window that Mod Organizer creates. This WILL cause issues!

  • Be mindful of loading saves while in game, after you have already loaded into a save. This is highly discouraged! Skyrim has an engine issue with not clearing game state fully on save loads, which can cause crashes, save corruption in certain instances, or benign issues. Check this comment for a more in-depth breakdown. We use a death alternative mod to get around this on death, but it is highly recommended that you do not do so manually without first fully closing the game.

  • NEVER save right after a loading screen. Wait 15-30 seconds before saving to let scripts finish executing.

  • Quicksaves made with F5 are automatically turned into Manual Saves. It is recommended to save early and often. Every 15 minutes and before interacting with quest NPCs, quest objects, and entering new zones should be sufficient. Old saves can be deleted, but forgetting to save loses progress forever!

  • It is recommended that you do not load autosaves as a rule. In this mod list, they are off by default. If you want to read more about the subject, check out mator’s response to a discussion on the topic here

  • Wabbajack supports updating/upgrading over an existing installation, but it will automatically delete any files that aren’t used for the modlist installation. This means if you have changed the modlist in any way, Wabbajack will delete those changes and may even delete your saves. Keep backups of any changes you do make.

  • If you plan to launch the Creation Kit within this mod list, you will need to disable the “Skyrim 1.5.97 Executables” mod to do so!

NEXT » Mod List Tweaks - Power Attacking and Blocking

2 - Mod List Tweaks

There are a few things you can change about the mod list, while still retaining official support. Read about them here!

2.1 - Power Attacking and Blocking

In this mod list, we use Dual Wield Parrying SKSE to modify our block hotkey to Mouse Button-4, and For Honor Power Attack to modify our power attack hotkey to Mouse Right-Click. Since not everyone may have a mouse with additional buttons, these may need to be changed. Below you will find instructions on changing your block key. If you want to change your block key back to the Mouse Right-Click, then you will need to remove For Honor Power Attack. This is currently unsupported.

Changing the Block Key

  1. In the left pane of Mod Organizer, use the search bar at the bottom to search for “Dual Wield”. Double click the “Dual Wield Parrying SKSE” mod.

  2. Click the “INI Files” tab at the top, and click the “DualWieldParryingSKSE.ini” file on the left tab.

  3. You will need to set the “ParryKey” value to a number that corresponds to a key, mouse button, or controller button “Dec” value at this link. Do NOT set or use the “ParryKey2” value. Due to the below reason, you can only use one block key.

If you do change your block key, you will also need to change the block key in the Compatibility section of Valhalla Combat’s MCM. Dual Wield Parrying uses a different system to send the blocking action to the game, and Valhalla needs to know which key is initiating this separate action to properly start a timed block.

Changing the Power Attack Key

Please note that I cannot provide support if you decide to change your Power Attack key. Strange behavior can occur relating to power attacks not triggering as they should, where blocking happens instead. If you want to change your power attack key, you will need to follow the below steps;

  1. Disable/uncheck the For Honor Power Attack mod in the left pane of Mod Organizer.

  2. In game, open the Mod Configuration Menu, open the BFCO menu. Set the Power Attack Key (first option in the list) to your preferred key. This is set to SCRLK by default as it is an oft-used key.

To re-iterate, this will cause strangeness with blocking occuring when you try to power attack with this hotkey sometimes. I do not recommend you do so.

NEXT » Switching Interface Theme

2.2 - Switching Interface Theme

The mod list offers “Dear Diary - Dark Mode” as the default UI texture/sound overhaul.

If you prefer a lighter tone, we offer “Dear Diary - Paper UI” as an option that you can enable instead.

Follow the below steps to disable the default Dark Mode UI and enable the Paper version. All of these mods are grouped right next to each other in the mod list.

  1. Disable the following mods in the INTERFACE AND CAMERA separator of the left pane of Mod Organizer;

    • Dear Diary - Dark Mode
    • Dear Diary - Dark Mode SkyUI Config
    • Dear Diary - Dark Mode Compass Navigation Overhaul
    • Inventory Interface Information Injector - Dark Mode
    • Dear Diary Dark Mode C.O.C.K.S. Mode
    • Custom Skills Framework Unified Menu - Dear Diary Dark
    • KIT SkyUI Config - Dark Mode
  2. Enable the following mods in the INTERFACE AND CAMERA separator of the left pane of Mod Organizer;

    • Dear Diary - Paper Mode
    • Paper UI Sounds
    • Sovngarde - A Nordic Font
    • Inventory Interface Information Injector - Dear Diary Paper
    • Dear Diary Light Skin for C.O.C.K.S
    • Custom Skills Framework Unified Menu - Dear Diary Paper
    • Dear Diary Paper - Experience Patch
    • KIT SkyUI Config - Paper Mode

Keep in mind that the main menu will always use the Paper version of the UI via the “Dear Diary Main Menu” mod. Do NOT disable this mod. You do not need to worry about the plugin load order for any of these mods.

NEXT » Enabling Extra Survival Mods

2.3 - Enabling Extra Survival Mods

Always remember that the list was not created around these, and they do not create my desired gameplay. They exist as an option so users that want that gameplay can still receive official support These mods are entirely optional, and are not how I personally prefer to play the list.

If you make a support thread in Discord/post an issue on our tracker while using these Survival mods, please make note of that in the request :)

Enabling Survival Mods

Perform the following steps to enable the enhanced Survival mods that are offered as an option with this list.

1. Go to the “SURVIVAL MODS (OPTIONAL)” separator in the left pane of Mod Organizer, at priority 24

2. Enable ALL (no exceptions!) of the mods located under this separator. All of them will be disabled by default, and appear like the following;

survivalmods_1

Read the notes by hovering over the Notepad on each mod, to see any extra information.

3. In the right pane of Mod Organizer, click the Plugins tab. Scroll all the way to the bottom. Drag the Campfire.esm file up one slot, and it will jump to the top of the load order. You can leave it where it lands.

4. Make sure the remaining enabled plugins (all of them are below Occlusion.esp) follow the order in the following image

survivalmods_2

When you load a new game, the MCM for SunHelm will be automatically configured, and the mod enabled. However, the MCM for SunHelm will not update until you open the MCM menu at least once. After you have loaded into the game and your notification messages have ceased, open the Mod Configuration Menu, open the SunHelm MCM, and close it. Your enhanced Survival mods are now ready for use!

NEXT » Immersive Interactions for Quick Loot

2.4 - Immersive Interactions for Quick Loot

In this mod list, we use Immersive Interactions to add unique animations for a huge variety of interactions within the game. We also use Quick Loot EE, which allows you to loot containers, bodies, etc without opening the container menu. Due to this, Immersive Interaction’s animations will not play when looting via Quick Loot.

To remedy this, we use the mod “Immersive Interactions for Quick Loot”. This solves the above problem, while allowing you to back out of the animation quickly by moving forward or looting the container completely.

That being said, this behavior might be very annoying to certain players. I am well aware that many do not like Immersive Interactions at all. As such, you can safely disable “Immersive Interactions for Quick Loot” within the mod list. To do so, follow the below instructions;

  1. Within the Left Pane of Mod Organizer, click the Filter text box at the bottom. Enter “Immersive Interactions for Quick Loot” without quotes.

  2. Uncheck the mod that appears in the left pane, “Immersive Interactions for Quick Loot”

I recommend that you decide whether you want to use this mod before starting a playthrough, but you can safely disable it during a playthrough. You should NOT disable the full “Immersive Interactions - Animated Actions” in any event.

You can safely modify the Mod Configuration Menu for “Immersive Interactions - Animated Actions”, to disable a wide variety of the default animations that play in game.

NEXT » Gameplay Guide - Defining your Character

3 - Gameplay Guide

These pages contain information about some important mods that play a large role in your gameplay. Read about them here!

3.1 - Defining your Character

We use two mods that allow us to further differentiate our characters, building a backstory for them as well as defining their “class”. Follow the steps below to set up and understand these two mods.

Dealing with Backstories

I’ve done my best do describe the mod below, but you should really read the mod page at the link above if you are interested in using this mod. It does a lot!

This mod adds three main powers to your Spell menu. A few others may appear in different scenarios after you have used one of the main three, read the full mod page regarding these! These three main powers allow you to do a few different things in terms of how you your characters backstory will be formed. You should ONLY use the Powers added by this mod after you have left the Alternate Perspective starting room (where you begin on a New Game).

By using the “Forget your Past” or “Focus on the Present” powers, you will start the game like vanilla, with no additional buffs or debuffs, and with normal starting skills. This will also remove all three powers the mod adds from your powers menu.

By using the “Let Time Pass” power, you are able to basically wait for a significant period of time. This allows you to emulate “settling down” after accomplishing a major task such as completing a questline.

If you use the “Remember your Past” power, you will enter a special area where you will “write” your characters backstory. This will NOT clear your inventory. Walk up to the large tome in the center of the room and activate it. This will bring up a smithing style menu, where you can use your “resources”, which represent your “trait counts” (similar to how character creation in Fallout games works) to select what traits your character has.

These traits are not made immediately obvious from the selections. This is by design, you are meant to choose options that would suit your character, which will in turn give you a set of buffs/debuffs that suit your choices. You will also receive starting skill changes based on these choices. If you are interested in knowing exactly what each selection does, the mod author has provided images detailing what each choice does on the mod page.

After you have exhausted all options in the tome, walk into the dark end of the hallway and activate the end of the hallway. The mod takes some time to finalize everything and send you back to your original location. You can run around and look at the things that are in the hall to pass time.

This mod is mostly for role-playing, you can completely avoid the mod if it does not interest you.

Sets of Skills

This mod adds a very simple and non-intrusive class system to the game, that can work alongside Dealing with Backstories perfectly. You can access the perk trees for this mod in the Custom Skills menu in your Tween menu (press TAB in game).

Within the “Path of the Warrior”, “Path of the Mage”, “Path of the Thief” or “Path of the Priest” perk trees, you can add new benefits to your character that suit your build, and further differentiate them!

NEXT -> Major Questline Changes

3.2 - Major Questline Changes

We use At Your Own Pace to modify the pacing of the Main Quest, College of Winterhold, and The Companions questlines. This mod makes changes to a LOT of familiar aspects of these quests, so you may feel like something is not working correctly at times. We also use a few other mods that modify the other questlines.

Read the mod pages thoroughly to know what to expect! At Your Own Pace in particular adds a LOT of new possibilities for these questlines. You should not have any problem blind playing, but you can learn of all the new scenarios in advance by reading the mod page.

Main Quest

The Main Quest has various stopping points that will certainly throw you off if you are expecting vanilla behavior. For instance, you will always find the Horn of Jurgen Windcaller in Ustengrav, and can return it to the Greybeards. You will need to speak to Farengar on your own to further advance the quest, where he will have Delphine send you a letter in a few days. Various other stopping points are introduced, where the player would need to take action for further quests to begin.

The College of Winterhold

In combination with College of Winterhold - Quest Expansion, you will not be able to start Saarthal until you have completed the quests for the masters of each school of magic, which are added by the Quest Expansion. Unless you sign on to the Saarthal expedition as a worker (read the mod page!)

The Companions

The Companions questline now also requires a great deal more Radiant quests to advance, while also allowing you to take multiple quests at a time. There are also quite a few changes to how certain parts of the questline work, allowing more types of characters to reasonably be a companion than before. You can progress without being a Werewolf!

The Thieves Guild

For the Thieves Guild, we are using Thieves Guild Requirements in order to restrict when the Thieves Guild questline can begin. You will find that Brynjolf will not offer you any jobs unless you are someone who actually commits larceny.

The Dark Brotherhood

For the Dark Brotherhood, we are utilizing Innocence Lost - Quest Expansion, Destroy the Dark Brotherhood - Quest Expansion, Save the Dark Brotherhood and Your Choices Matter - A Dark Brotherhood Expansion to create more scenarios for the player to choose in how they begin the questline, and progress through it.

NEXT -> New Mechanics to Know

3.3 - New Mechanics to Know

Below you will find a list of important new game mechanics that you should certainly know about before playing the list. This does not cover every new mechanic! Read the Notable Mods sections after you have finished the Mandatory Reading sections for even more information.

Complete Combat Overhaul

The way you will perform combat in this mod list is drastically different from Vanilla, in such a way that it is hardly recognizable. These changes are subject to their own page, read about all of the mods affecting combat here!

The above linked page is rather long, and I would suggest you read it after finishing the Mandatory Reading section. You certainly do not have to read it word-for-word, I did my best to describe each mod in as much detail as possible. You will find some entries below related to combat regardless.

When you die, you will resurrect with de-buffs instead of reloading your last save

This mod list uses the mod “Soul Resurrection - Injury and Alternative Death System”. This adds a new mechanic on death, where you will be resurrected on the spot, with a set of de-buffs that represent how you were “injured”.

This mod chiefly exists to prevent re-loading saves while in game, however it presents more interesting gameplay than “Die, reload, die, reload”. The de-buffs can reduce your movement speeds, attribute maximums and regeneration, among a variety of other effects. Running away may be your only option in certain situations!

If you “die” many times, your stress levels will likely be through the roof. Leading into…

You can get stressed in combat, preventing certain types of attacks

If you reach the “Critical Stress” level during combat via “Stress and Fear”, you will be unable to sprint, perform power attacks, or power bashes. You will be left with normal attacks, and running/climbing away from your enemy.

It is possible to temporarily reduce this with Alcohol, but this will introduce further side effects that will reduce the situation even further. If you find yourself in a situation like this, it is best to get away and come back better prepared after you have de-stressed.

Stress is added to your player whenever you get hit. If you can avoid getting hit completely, you will not generate any stress. You can reduce stress by drinking alcohol, eating a warm meal, sleeping in a safe space, petting a dog, playing music, fishing, etc. Read the full mod page for Stress and Fear to see what other options exist to manage stress, and get to know the Fear mechanic. Make sure to keep on top of your stress levels!

Perform Jumping and Swimming attacks

With “BFCO - Attack Behavior Framework” in the list, you are able to perform jumping attacks, and swimming attacks!

  • If you CLICK LEFT-CLICK while in the air shortly after jumping, you will perform a light jump attack.
  • If you CLICK MOUSE-WHEEL while in the air shortly after jumping, you will perform a jumping power attack.

You can also perform these jumping attacks with a Bow and Crossbow. If you have the Ranger perk in the Archery tree, however, your jumping power attack with archery weapons will change to one with a large amount of acrobatics involved! If you do not have the Ranger perk, you will have a more basic slamming down animation for the air power attack. The light jump attack is always a lighter punch.

Swimming attacks are basic, and can be performed while in a swimming state with a left-click.

The jump attack alone opens up numerous scenarios in combat, and the swim attacks allow you to get at those pesky Slaughterfish, along with attacking other aquatic monsters.

Utilize new Bow Bashing and Combo behaviors

BFCO - Attack Behavior Framework also adds special bow and crossbow bashing and combo attack behaviors. The default animations/behaviors are locked behind the “Ranger” perk in the Archery skill tree with this mod list. However, alternate animations/behaviors are introduced when the player does not have the “Ranger” perk.

With or without the “Ranger” perk;

  • If you power attack while sprinting with a ranged weapon, you will perform a kick attack.
  • The bow and crossbow light bash remain as they were in vanilla, a simple quick push forward.

If you have the “Ranger” perk;

  • With a bow, holding down power attack to power bash will unleash a flurry of lighter-power arrows after a power bash, which repeats as long as you hold power attack.
  • When holding down power attack with a crossbow, an acrobatic maneuver if performed, where you continuously move forward and stab with a bolt, which continues as long as you hold power attack
  • If you CLICK MOUSE-WHEEL, you will perform a very acrobatic jump backwards, and fire two arrows while in the air. This is the same as the jumping power attack with the Ranger perk.

If you don’t have the “Ranger” perk;

  • With a Bow or Crossbow, holding down power attack to power bash will perform a vanilla power bash, however you will also “throw” an arrow towards your target, which repeats as long as you hold power attack.
  • If you CLICK MOUSE-WHEEL, you will perform a quick run forward, and slam your weapon down on the enemy.

These attacks are powerful, which is why the more defaults are locked behind an Archery perk. Making good use of these attacks can make you more than formidable!

Equip your armor, weapons, and magic with LamasTinyHUD and Wheeler

LamasTinyHUD and Wheeler provide you with instant access to your entire arsenal of armor, weapons, and magic. With LamasTinyHUD, you can configure sequential loadouts for gear in your left and right hands, as well as your Shouts/Powers. The mod also allows you to cycle through restoration potions for health, stamina, and magicka. The mod will intelligently use the best restoration potion it can use. You can also place any potion of your choosing in the loadout.

You can name and select your active Preset within the MCM menu. Your loadout presets are saved to .ini files inside the Overwrite mod, at the bottom of the left pane of Mod Organizer within the SKSE/Plugins folder.

Wheeler allows you to access a Wheel Menu, one which is extremely responsive and easy to use. You can add multiple pages to your Wheel Menu, and add a large amount of items to each wheel.

To learn how to use both of these mods, be sure to check the Important Hotkeys Wiki page to see all available hotkeys, as well as what you need to do to utilize them. It would also be a great idea for you to read the mod pages for both of these mods, as they will provide you with even more information about how they work.

The dialogue camera will switch between you and the NPC

When you are speaking to an NPC, the camera will turn to face the speaking NPC. This provides a great boost of immersion for many, but it is quite subjective. If you dislike this, press F while in dialogue to switch to the 1st person dialogue camera.

Access new Custom Skill Menus in the Tween Menu

When you open your Tween menu, you will notice you now have an extra button labeled “Custom Skills”. Within here, you will find six new skill trees that you can progress through! There are four trees for Warriors, Mages, Thieves, and Priests respectively. These four trees are a part of the Sets of Skills mod that you can read about here, and allow you to further buff your character with benefits specific to your build! You will get a new perk point to use in either of these trees on a new game, as well as every 5 levels.

You will also find the following three unique perk trees;

  • A “Dragonborn” tree, dedicated to increasing the power of your Shouts!
  • A “Sanguine Contempt” tree, dedicated to increasing your vampiric powers!
  • A “Vigilant of Stendarr” tree, dedicated to increasing your combat prowess against undead and daedra!

If you meet either of those bills, be sure to check the perk trees and read the descriptions of them in the UI!

Encounter creatures while you play and fill out your Bestiary!

As you slay, activate, or conjure creates, entries for those creatures will be added to your Bestiary, which you can open with the Semicolon ; key. Each entry will have an image of the creature, its resistances and weaknesses, along with the loot it drops. A description of the creature including lore and what ways it may attack is included here as well.

It’s a very fun time seeing the Bestiary fill up as you encounter more and more creatures! A constant effort is made with this mod list to ensure that all creatures have a bestiary entry.

Take notes in your Journal!

By using the Apostrophe ’ key, you can open your Journal! Here, you can create any arbitrary text entries you wish, categorizing them how you see fit. You can use this to make actual journal entries from your character’s perspective, or to simply keep a to-do list.

When you first open the journal, you may find that it is not positioned as you would like. Use SHIFT+ARROW KEYS to move the Journal to your desired position.

As you create new entries in selected sections, use the arrow buttons at the bottom right and bottom left of the UI to move between entries.

Play the Triple Triad card game with NPCs

As you loot NPCs, you will come across a variety of Card Packs that will give you different “Triple Triad” cards. With these, you will be able to play the Triple Triad game with most NPCs in the world! In order to do so, you will need to buy a Triple Triad Board from a General merchant such as Belethor in Whiterun. After you own this, all cards you get from loot will be placed in a virtual chest you can access with the board in your Misc inventory section, instead of being placed in your inventory. You will also be able to challenge NPCs to a duel with a dialogue option.

This game is derived from Final Fantasy, and is relatively simple however requires a bit of learning. The winner of a Triple Triad game usually gets to take one card from the loser, and you have the option to bet Septims on a game. Depending on where you are in the world, different “rules” will be enabled that change the way the game plays!

Read the mod page for Triple Triad in Skyrim at the following link for the rules of the game! Triple Triad Card Game Mod Page

Play instruments, and improve your skills as a Bard!

If you click on a Lute, Flute, or Drum in your inventory, you will begin to play a song! At first, your skills will be…bad, to say the least. You may suffer debuffs, and the songs you are playing will be noticeably bad. Those around you will lament at your musical attempts!

As you keep playing, however, your skills will increase, to the point that all the patrons in a tavern will cheer for you! A few people at the Bard’s College are also able to give you lessons, for a price.

Fish anywhere that there is water!

As long as you have bait, you can equip a Fishing Pole, and swing it in the direction of water. This will then start the Fishing minigame, giving you a “Fishing Supplies” underneath where you swung to continue fishing afterwards. This marker disappears after you leave that immediate area.

No longer are you required to find the “Fishing Supplies” placed in the world to fish. Just do so wherever you find water!

You can use this to fish in places that you certainly should not be able to. Fish responsibly!

Utilize your Horse Whistle, Horse Saddlebags, and quickly dismount your Horse

Immersive Horses is used in this modlist, and it adds great tools for using your horse. Use the “Horse Whistle Power” in your Powers menu to summon your horse wherever it may be. If you sneak and activate your horse, you can access a Saddlebag inventory, as well as many other advanced features related to managing all of your owned horses.

You can also perform a quick-dismount using the “V” key. This will cause you to quickly hop off the back of the horse into a combat-ready state.

Interact with the world while riding a Horse

You can now talk with NPCs and harvest ingredients/open containers while you are riding a horse.

Interact with NPCs from a distance

You can have conversations with any NPC from a distance! Press the B key to initiate Remote Interactions! This allows you to have full conversations with any NPC without being next to them, opening up a huge door for immersion in many situations. You can use this against enemies as well, potentially opening up new strategies in combat!

Use your Follower Menu

With the H Key, you can open the quick follower menu. Here, you can tell all or selected followers to wait, follow, teleport, or open their inventories. This is a very quick way to interact with your followers!

Recruit more than one follower with “Leadership” Speech perks

By default, you can only recruit one follower at a time. If you take the “Leadership” perks in the Speech tree, however, you will be able to recruit one more follower.

There are three separate Leadership perks, each unlocking an additional follower slot after you have unlocked all three perks in that tree. Start with the perk at the bottom!

Knock on doors

If you interact with a locked door in non-hostile areas, you are given the option to knock on the door instead of pick the lock. If there is an NPC inside, there is a chance they will let you in! This chance is improved dramatically if you have a relationship of some type with the NPC who owns the dwelling.

Light up the area with your Quick Lantern

By using the L key, you can turn on your Quick Light! This replaces a Torch, and can be configured to be a Candlelight spell instead within the MCM.

Fast traveling requires Gold

When you Fast Travel, you will be charged Gold! The amount is dictated by how far you are traveling. You can still fast travel if you don’t have enough Gold, but you will incur Fast Travel Debt. Incurred debt will be included in the cost of subsequent fast travels until you have enough money to clear it.

Climb any ledge that you could reasonably climb, or jump over any wall you could vault over

When you walk up to a ledge that your character could reasonably climb, you will see a glowing green orb appear at the ledge. Press your Jump key (ALT by default), to initiate a climbing animation! This is very Assassins Creed-style, allowing to to scale just about anything! The same thing will occur when you walk up to a low wall/fence that your character could vault over.

Throughout the world, you may also find glowing glowing white orbs. These are pre-placed traversal points, and can allow you to climb up a larger ledge, climb a ladder, or any number of things. Keep an eye out for them!

Lay down on the ground

By performing either one of the following actions, you can lay down on the ground! This prevents enemies from seeing you, but it does not make your hitbox smaller. We can hope for Dynamic Collision Adjustment compatibility in the future!

  • Hold SHIFT while sneaking to slowly go prone.
  • SHIFT + W while sneaking to jump into prone.
  • Hold SHIFT while prone to get up again.
  • SHIFT + A/D to roll left or right respectively.

Keep in mind that you can only perform this action with your weapons sheathed. You cannot lie down with your weapons, fists, or magic out.

Find and use a variety of new weapon types

As you play, you will find many new weapon types such as Rapiers, Katanas, Pikes, Halberds, Quarterstaves, Scythes, and more! These weapons have varying damage values for the tier they are in, to compensate for the usually faster animations involved. These weapons benefit from existing weapon type perks. Make sure to take note of the following;

  • All Pikes, Halberds, Scythes and Quarterstaves in the game are classified as Battleaxes, and will benefit from perks for Battleaxes.
  • All Rapiers and Katanas in the game are classified as Swords, and will benefit from perks for Swords.
  • Claws in the game are classified as Daggers, and will benefit from perks for Daggers.
  • Dai-Katana weapons in the game are classified as Greatswords, and will benefit from perks for Greatswords, despite their “Katana” keyword in the Inventory.

If you craft a “Crafter’s Link Stone” at the forge, and place it inside a container, the materials in that container will then be accessible from any appropriate crafting apparatus! You would want to place one of these in any containers you store your ingots, pelts, and other materials inside. Then, you can craft with those materials from any Forge, Tanning Rack, etc.

This is a bit of an immersion-breaker, however it is incredibly useful, and you can ignore the feature if you wish.

Throw a stone to distract enemies

With the Throw Stone power, you can throw a small stone you found on the ground. This allows you to get the attention of enemies, and send them where you would like quite easily, without wasting arrows or even needing a bow. You can also use these to trigger Runes, for you Warriors with no spells.

Conceal your identity with face masks

At a Tanning Rack in the Clothing category, you can craft a variety of colored Face Masks. When equipped, these face masks will prevent you from getting a bounty for crimes you commit while wearing the mask! If anyone sees you put on or take off the mask, any bounty will be automatically transferred over. Be sure to put on and take off the mask while you are out of sight!

Peek through keyholes in doors

By walking up to most doors, and holding SHIFT and pressing E, you can initiate a door peek! This will allow you to view what is behind a door before opening it. You cannot do this to all doors, and you will receive a notification message if you try to do this on a incompatible door.

Use SHIFT + Interact to initiate a few unique animations

With the same functionality is the above “Peeking”, feature, you can use SHIFT + E to initiate a few unique things! If a bard is playing music, this allows you to clap for them! You can also pet your horse rather than jumping onto it. Try it out on various things!

Open locks with Two-Handed weapons, Fists, or Power Bashing

Power attacking a locked chest, door, or even wire-trap with a Two-Handed, Fists, or using a Power Bash can potentially unlock it! Whether or not you unlock the lock or not, depends on either your Two-Handed skill, Hand-to-Hand skill or Stamina amount. Reference the below table to see what you can unlock at which levels. Your Security skill WILL NOT increase if you open a lock this way. If you do not have the requisite skill level or stamina, nothing will happen when you attempt.

NoviceApprenticeAdeptExpertMaster
Stamina: 100Stamina: 125Stamina: 175Stamina: 225Stamina: 275
Skill Level: Level 20Skill Level: Level 30Skill Level: Level 40Skill Level: Level 60Skill Level: Level 80

Many locked chests within Dungeons now have a key

Many previously unlocked chests in Dungeons are now locked, and have a hand-placed key somewhere nearby. This provides more opportunity to pick or bash locks, but you can always find them if you look hard enough. Better Third Person Selection also makes it much easier to spot these keys!

Have blacksmiths and mages craft and enchant things for you

By speaking to a Blacksmith, you can ask them to improve your gear, or craft entirely new equipment from the Forge menu! This will cost you Gold, at a much higher rate than the materials would cost themselves. Blacksmith’s can also only craft gear up to their Smithing level.

You can also commission Court Mages and certain other mages to enchant or recharge your gear!

Casting spells takes a lot longer if you are not skilled

If you have a low skill level in a School of Magic, it can take you a very long time to cast spells. As you level up a skill, it will take you significantly less time to cast respective spells. You will reach Vanilla cast speed at Level 30 in a skill, and have near-instant cast times at Level 100!

You can no longer instantly learn spells

Instead of consuming a Spell Tome instantly, you will instead be offered a choice of how many hours you wish to study the spell tome. After you have studied the specified amount of hours, you will learn the spell. The amount of hours required is dictated by your skill in the respective School of Magic for the Spell Tome. You can study in sessions, to spread out your learning. If you are very unskilled, it can take you a very long time to learn a high-level spell!

Cast Spells as Lesser Powers

Using the Voice Spell powers in your Powers menu, you can assign Spells of your choice to a Power! This will, in short, allow you to cast spells of your choice like a shout! This is great for Alteration or Illusion spells, but can also be used for Destruction spells! This mod opens up a new door for Spellsword gameplay!

You can actually sleep in beds

When you activate a bed, your player will get onto the bed, tuck themselves in, and start snoozing! You can remain in this sleeping idle for as long as you want. To actually sleep, press the T (wait) button, which will open the sleeping menu. Pressing any other keys while in the idle will cause your character to get up.

You can decant your Potions at a Cooking Pot

This allows you to turn all of your small restoration potions into larger ones. For instance, 3 Minor Health Potions becomes 1 Plentiful Health Potion, and so on. You can convert directly from Minor to Ultimate potions! This only works with the base restoration potions, and not with player-made restoration potions.

NEXT -> Important Hotkeys

3.4 - Important Hotkeys

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Only newly added or changed vanilla hotkeys are listed here. If you do not see a keybind here, then it is as it is in vanilla. Let me know if you find this is not the case!

Regarding changing your keybinds

If you want to change keybinds in game with your keyboard, you must unplug your controllers. Otherwise, you will be unable to do so.

Listed alongside each keybind you will see where you can change that keybind.

LamasTinyHUD

LamasTinyHUD is used to set up sequential equipment loadouts that allow you to instantly swap weapons and magic in your left and right hands, shouts and powers, as well as potions with hotkeys. It can take a moment to get used to seamlessly modifying your loadout, but it is very simple in functionality.

If you would like a video explanation, here is one provided by the mod author. It would be best to read the below before watching the video, to better understand what is going on.

You can change the LamasTinyHUD keybinds from the mod’s MCM.

Adding and Removing items from your queues

HOLD U + Press 1, 2, F, or C while hovering over item in inventory or magic menu to add Weapon/Shield, Potion, or Shout to respective queue.

  • To bind things to new keys, hover over the item/shout in question, and HOLD U and then hit the key you want to assign it to.

HOLD K + Press 1, 2, F, or C while hovering over item/shout in inventory or magic menu to remove Weapon/Shield, Potion, or Shout from respective queue

  • To remove things from a key, hover over the item/shout in question, and HOLD K and then hit the key you want to un-assign from

1

  • Cycle your right hand loadout.

2

  • Cycle your left hand loadout.

F

  • Cycle your potions.
  • You can also use this to switch to 1st person camera during dialogue.

G

  • Use your selected potion.

C

  • Cycle your Shouts/Powers

Wheeler - Wheel Menu

Wheeler is a fantastic mod you can use to manage often accessed items in an incredibly fluid and easy way. The mod has rich functionality, packed into a short set of keybinds.

You can change the keybinds for Wheeler from within the “dMenu”.

For information on configurating the Wheel Menu, read the mod page description here, or watch this video by ARJARIM on it’s use here!

Adding and Removing items from the Wheel Menu

Before you can add things to the wheel menu, you need to create a slot. While in the inventory, hold the Wheeler keybind Q, and press M. This will create an empty slot. You can add as many slots as you want, and you can add new pages with the N key. You can scroll through your pages while in the wheel menu by pressing E.

To insert an item or magic into a slot, hover over the item/spell you wish to add in the inventory/magic menu, open the wheel with the Q hotkey, and left-click on the entry you wish to insert the item into.

To delete an item from a slot, open the wheel with the Q hotkey while in the Inventory, and right-click on the item you wish to delete. Right-clicking on an empty slot deletes the slot. Right-clicking on an empty wheel deletes the wheel (you can’t delete the last wheel).

Equip items to your right or left hand from the Wheel Menu with Left Click and Right Click respectively.

Q

  • Open the Wheeler “Wheel Menu”.

N

  • Create an empty wheel page while in Edit mode.

M

  • Create an empty slot on the current wheel while in Edit mode.

E

  • Scroll Wheel Menu pages while in the Wheel Menu

UI, HUD and Camera

X

  • Show/Hide your Compass and Clock.
  • Can be changed in the “Immersive HUD” MCM.

N

  • Switch from 1st person to 3rd person and vice-versa while outside of your inventory.
  • You will also use this key to favorite an item in your inventory. This will not conflict with the above
  • This can be changed in the Vanilla controls menu.

Hold SHIFT + Scroll Mouse Wheel

  • Cycle through which item you want to interact with in the world while in 3rd person.
  • This can be changed in the “Better Third Person Selection” MCM.

Y

  • Open the vanilla Favorites Menu while outside your inventory.
  • This can be changed in the Vanilla controls menu.

V

  • Switch the shoulder the camera is viewing over. Only applies when a ranged weapon or magic is unsheathed.
  • This can be changed in the SmoothCam MCM menu.
  • This is also used for quickly dismounting a horse

;

  • Open the Dragonborn’s Bestiary UI
  • This can be changed in the .ini file in “The Dragonborn’s Bestiary”.

'

  • Open the Dragonborn’s Journal, where you can take notes.
  • This can be changed in the “Takes Notes!” MCM menu.

U

  • While hovering over a book in the inventory, mark that book as Unread.
  • This can be changed in the “Mark Books as Unread” mod’s .json file.

Movement

L-ALT

  • Jump.
  • This can be changed in the Vanilla controls menu.

L-SHIFT

  • Sprint.
  • This can be changed in the Vanilla controls menu.

SPACE

  • Perform a step dodge.
  • You can change the key for dodging in the “Dodge Framework” MCM. Within this menu, you can also allow dodging to occur with the sprint key. Sprinting will occur instead if you hold the sprint key.

Double-tap SPACE

  • Perform a roll dodge.
  • Refer to above to change this keybind.

[

  • Enable Auto-Walk
  • This can be changed in the Vanilla controls menu.

Combat

Mouse RIGHT-CLICK

  • Power Attack (IMPORTANT: when using magic, power attacking is done like vanilla, by holding LEFT-CLICK).
  • Perform a Counter immediately after blocking an enemy attack.
  • For instructions on changing this keybind, refer to this guide.

Middle Mouse/Mouse Wheel CLICK

  • Perform a “Combo” Power Attack. This is a standalone attack that can be chained to normal light or power attacks, and is different for each base weapon type.
  • Scrolling can still be used to move in and out of 3rd and 1st person.

Mouse BUTTON-4

  • Block (can be used when dual-wielding or when you otherwise couldn’t block).
  • For instructions on changing this keybind, refer to this guide.

Mouse BUTTON-5

  • Target Lock-On. This key will also force the camera to face where your character is facing, if you have no lock on target.
  • This can be changed in the “True Directional Movement” MCM.

R

  • Cancel an activate attack. This is also still used to sheath/ready your weapon.
  • Due to an issue with the Cancel Attack mod, you cannot change this hotkey easily.

COMMA

  • Perform an animated taunt, which will temporarily boost your stats.
  • This can be changed in the “Taunt / Remote Int” MCM

General Gameplay

B

  • Remotely Interact with NPCs
  • This can be changed in the “Taunt / Remote Int” MCM

H

  • Open the Follower Command Menu, where you can perform a number of functions with all or a selected amount of your followers.
  • This can be changed in the “Swiftly Order Squad” MCM.

L

  • Turn your Quick Light on/off (whether this light is a Candlelight spell or a lantern can be configured in the Quick Light MCM).
  • This can be changed in the “Quick Light” MCM.

Horses

ACTIVATE while sneaking and looking at owned horse

  • Access your Horse’s saddlebags for some additional storage, as well as Immersive Horses settings
  • This can be changed in the Immersive Horses MCM (not recommended).

ACTIVATE while riding a horse

  • You can now pick things up, talk to NPCs, and otherwise activate things in the world while riding a horse!
  • This cannot be changed

Hold ACTIVATE while riding a horse

  • Dismount the horse
  • You can modify how this works in the “Better Third Person Selection” MCM in the “General” tab, on the right side.

V while riding a horse

  • Quickly dismount your horse from behind into a combat-ready state.
  • This can be changed in the Immersive Horses MCM

U while riding a horse

  • Toggle trot/walk, changing the speed of the horse independently from CAPSLK
  • This can be changed in the Immersive Horses MCM

Misc

PERIOD

SHIFT+;

  • Open the Dialogue History menu, to view previous conversations with NPCs
  • This can be changed in the Dialogue History MCM

]

  • Open the Idle Menu, to perform a few different idle animations.
  • You can change this in the “Idle WheelMenu” MCM.

SHIFT+ENTER

  • Open the ENB configuration menu.
  • This can be changed in the enblocal.ini file located in the “ENBSeries Core” mod in the left pane of Mod Organizer.

END

  • Open the Community Shaders configuration menu.
  • This can be changed within the Community Shaders menu itself.

HOME

  • Open the dMenu configuration menu.
  • This can be changed within the dMenu menu itself.

SHIFT + =

  • Open the Open Animation Replacer (OAR) menu.
  • This can be changed within the OAR menu itself.

Numpad ENTER

  • Select an object in the world for editing with Jaxonz Positioner. Check the MCM menu for the mod for a full list of hotkeys for moving items!
  • Keybinds can be modified in the “Jaxonz Positioner” MCM.

R-ALT + BACKSPACE

  • Open the Immersive Equipment Displays configuration menu.
  • This can be changed within the IED menu itself.

F10

  • Open the OBody configuration menu. Here, you can manually change the body type your character is using, or the body type of an NPC you were looking at when you pressed the hotkey.
  • This can be changed in the “OBody NG” MCM Menu.

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  • Perform a HDT collision reset, for when certain HDT physics get stuck and/or start stretching. Will perform an “adjusting” animation and then reset the physics.
  • This can be changed in the “CollisionReset” MCM Menu.

That’s the end of the Mandatory Reading! If you want to read more about the mod list, feel free to read the other sections!