Gameplay Overhaul / New Mechanics
3 minute read
Outlining thoughts for later. Each mod will be expanded upon greatly. Currently, the mods here are not in order of importance. They will be re-organized. This section will contain a lot of mods at first, and I will slowly separate them into more distinct sections that make sense.
Adjustable Attribute Consumption
This mod is used to prevent us from consuming Stamina while outside of combat! This allows you to sprint as long as you would like, until you enter a combat state. Horses will still consume stamina always!
Lawless - A Bandit Overhaul
“Lawless is intended to be a complete overhaul of bandit enemies in Skyrim and Solstheim. This mod introduces 13 new bandit archetypes inspired by previous TES titles, all with unique strengths and weaknesses, as well as additional tiers for bandit spawns, leading to more diverse and powerful enemies throughout the game. All bandits have received stat and perk adjustments that fit their respective roles as enemies.”
Succinctly put above, you will find a large variety in Bandit attack styles, spells, and more. They will also level with you to a larger degree than vanilla bandits.
Loki’s Wade in Water
This mod causes you to walk slower and slower, the deeper you get into water before swimming. This is a fantastic addition in my opinion, making you consider whether it’s a good idea to step into water during combat, as well as providing an immersion boost when simply exploring.
SimonMagus overhauls
Adamant
- Hand to Hand
Mysticism
Stormcrown
Apothecary
Gourmet
Candlehearth
Thaumaturgy
Aetherius
Mundus
Scion
Manbeast
Open World Loot
“The goal of OWL is to provide an OPEN WORLD and immersive experience, let the player have a sense of progression as well as obtaining believable and balanced loots throughout your adventure and exploration.”
To put it simply, OWL will stop Skyrim from distributing very high-level loot to most enemies, even if you are a very high level yourself. This creates a much more believable world, where you will only rarely find very high value weapons. As part of the tweaks this mod list contains, we have added an IMMENSE amount of new weapons and armor to all the leveled lists in the game, so the “weaker” equipment you will find on most enemies will be of a very large variety!
Take a Peek - New Stealth Mechanic
Custom Skills - VIGILANT (Put in new content w/ VIGILANT)
Different Casting Time (maybe belongs in combat)
Molag’s Will - Vampire Overhaul
Dragon War
The Dragonborn’s Bestiary
Dealing with Backstories
Set of Skills - A Skyrim Class Mod
Immersive Spell Learning - DESTified
Stress and Fear
EVG Traversal + SkyClimb
Realistic AI Detection
Book of Shadows
Sneak Behavior Extensions - True Prone system
Dynamic Collision Adjustment
Dynamic Weather and time Based Detection
Dog Commands
Take a Nap (Sleep on Chairs)
Animated Inebriation
Grab and Throw
Fast Travel Cost
Immersive Horses
Carriage and Ferry Travel Overhaul
Dynamic Things Alternative
Immersive Display Overhaul
Security Overhaul
Lockpicking for Barbarians
Locked Chests have Keys
Common Clothes and Armors / Armor Variants Expansion / Cloaks of Skyrim(artesian)
- (belongs in equipment once that section is written up more likely)
Trade and Barter
Hearthfire Extended
Your Market Stall
Linked Crafting Storage
Honed Metal
Potion Combination and Separation
Cast Spells as Lesser Powers (maybe belongs in combat)
…