Gameplay Overhaul / New Mechanics

Outlining thoughts for later. Each mod will be expanded upon greatly. Currently, the mods here are not in order of importance. They will be re-organized. This section will contain a lot of mods at first, and I will slowly separate them into more distinct sections that make sense.

Adjustable Attribute Consumption

This mod is used to prevent us from consuming Stamina while outside of combat! This allows you to sprint as long as you would like, until you enter a combat state. Horses will still consume stamina always!

Lawless - A Bandit Overhaul

“Lawless is intended to be a complete overhaul of bandit enemies in Skyrim and Solstheim. This mod introduces 13 new bandit archetypes inspired by previous TES titles, all with unique strengths and weaknesses, as well as additional tiers for bandit spawns, leading to more diverse and powerful enemies throughout the game. All bandits have received stat and perk adjustments that fit their respective roles as enemies.”

Succinctly put above, you will find a large variety in Bandit attack styles, spells, and more. They will also level with you to a larger degree than vanilla bandits.

Loki’s Wade in Water

This mod causes you to walk slower and slower, the deeper you get into water before swimming. This is a fantastic addition in my opinion, making you consider whether it’s a good idea to step into water during combat, as well as providing an immersion boost when simply exploring.

SimonMagus overhauls

Adamant

  • Hand to Hand

Mysticism

Stormcrown

Apothecary

Gourmet

Candlehearth

Thaumaturgy

Aetherius

Mundus

Scion

Manbeast

Open World Loot

“The goal of OWL is to provide an OPEN WORLD and immersive experience, let the player have a sense of progression as well as obtaining believable and balanced loots throughout your adventure and exploration.”

To put it simply, OWL will stop Skyrim from distributing very high-level loot to most enemies, even if you are a very high level yourself. This creates a much more believable world, where you will only rarely find very high value weapons. As part of the tweaks this mod list contains, we have added an IMMENSE amount of new weapons and armor to all the leveled lists in the game, so the “weaker” equipment you will find on most enemies will be of a very large variety!

Take a Peek - New Stealth Mechanic

Custom Skills - VIGILANT (Put in new content w/ VIGILANT)

Different Casting Time (maybe belongs in combat)

Molag’s Will - Vampire Overhaul

Dragon War

The Dragonborn’s Bestiary

Dealing with Backstories

Set of Skills - A Skyrim Class Mod

Immersive Spell Learning - DESTified

Stress and Fear

EVG Traversal + SkyClimb

Realistic AI Detection

Book of Shadows

Sneak Behavior Extensions - True Prone system

Dynamic Collision Adjustment

Dynamic Weather and time Based Detection

Dog Commands

Take a Nap (Sleep on Chairs)

Animated Inebriation

Grab and Throw

Fast Travel Cost

Immersive Horses

Carriage and Ferry Travel Overhaul

Dynamic Things Alternative

Immersive Display Overhaul

Security Overhaul

Lockpicking for Barbarians

Locked Chests have Keys

Common Clothes and Armors / Armor Variants Expansion / Cloaks of Skyrim(artesian)

  • (belongs in equipment once that section is written up more likely)

Trade and Barter

Hearthfire Extended

Your Market Stall

Linked Crafting Storage

Honed Metal

Potion Combination and Separation

Cast Spells as Lesser Powers (maybe belongs in combat)